Dungeons & Dragons Miniatures


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Harbinger

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Cleric of Order #1 U Cmd5 LG Pts: 24 Lvl 5 Spd 6 AC 16 hp 25
Humanoid (Human) Melee: +4 (5) -
Commander effect: Followers rallied by this creature can take their turn normally if they rally successfully
SA: Turn Undead 4 []
Spells: 1st-Command [][], Shield of Faith [], 2nd-Major Resistance [][].
Cleric of Yondalla #2 U Cmd3 LG Pts: 14 Lvl 2 Spd 3 AC 23 hp 15
Small Humanoid (Halfling) Melee: +0 (5) -
Commander Effect: Attack +2 against larger creatures.
WARBAND BUILDING: Halflings of any faction are legal in your warband.
SA: Save +4; Turn Undead 2 []
Spells: 1st- cure light wounds [][] (touch; heal 5 hp), magic weapon [] (touch; attack +1, ignore DR).
Dwarf Axefighter #3 C - LG Pts: 12 Lvl 3 Spd 4 AC 19 hp 30
Humanoid (dwarf) Melee: +7 (10) -
SA: Cleave; Save +4
Ember, Human Monk #4 U - LG Pts: 18 Lvl 6 Spd 10 AC 20 hp 35
Humanoid (Human) Melee: +7/+7 (5 magic) -
SA: Unique, Deflect Arrows (+4 AC against ranged attacks), Mobility (+4 AC against AoO), Save +4, Stunning Attack [][] DC 15
Evoker's Apprentice #5 U - LG Pts: 10 Lvl 1 Spd 6 AC 12 hp 5
Humanoid (human) Melee: +0 (5) -
Spells: magic missile [] (sight, 5 damage), magic weapon [] (touch; attack +1, ignore DR).
Halfling Veteran #6 U - LG Pts: 11 Lvl 5 Spd 4 AC 19 hp 35
Small Humanoid (halfling) Melee: +9/+9 (5) -
Hound Archon #7 R - LG Pts: 31 Lvl 6 Spd 8 AC 19 hp 35
Outsider Melee: +8/+3 (10) -
SA: DR 5, Spell Resistance
Spells: 4th-dimension door (Unlimited uses; Self; place this creature in any space it can see at least part of)
Human Commoner #8 C - LG Pts: 3 Lvl 1 Spd 6 AC 10 hp 5
Humanoid (human) Melee: +0 (5) -
SA: Difficult 7
Large Earth Elemental #9 R - LG Pts: 35 Lvl 8 Spd 4 AC 18 hp 70
Large Elemental Melee: +4/+4 (25) -
SA: Difficult 12. Requires Commander Ally. Burrow 4. Cleave; DR 5; Melee Reach 2
Man-at-Arms #10 C - LG Pts: 3 Lvl 1 Spd 4 AC 19 hp 5
Humanoid (human) Melee: +3 (5) -
Sun Soul Initiate #11 U - LG Pts: 8 Lvl 3 Spd 8 AC 15 hp 15
Humanoid (human) Melee: +3/+3 (5) -
SA: Deflect Arrows (+4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack [] (DC 13).
Sword of Heironeous #12 R Cmd 7 LG Pts: 29 Lvl 5 Spd 4 AC 20 hp 35
Humanoid (Human) Melee: +8 (10 magic) -
Commander Effect: +1 AC
SA: Fearless; Smite Evil +5 []
Spells: cure moderate wounds [] (touch; heal 10 hp).
Tordek, Dwarf Fighter #13 U - LG Pts: 5 Lvl 1 Spd 4 AC 17 hp 15
Humanoid (dwarf) Melee: +5 (5) -
SA: Unique; Save +4
Jozan, Cleric of Pelor #14 U - LG/CG Pts: 4 Lvl 1 Spd 4 AC 16 hp 10
Humanoid (human) Melee: +2 (5) -
SA: Unique. Turn Undead 2 []
Spells: 1st- command[] (range 6; Stun; DC 13), cure light wounds [] (touch; heal 5 hp).
Arcane Archer #15 R Cmd3 CG Pts: 48 Lvl 8 Spd 6 AC 17 hp 40
Humanoid (Elf) Melee: +8/+3 (5) Ranged: +13/+13/+8 (5 magic)
Commander Effect: Followers with ranged attacks gain ranged attack +2, Selective Shot 2
SA:
Precise Shot; Selective Shot 2 (this creature can target each ranged attack against the nearest or second nearest enemy).
Axe Sister #16 U - CG Pts: 21 Lvl 5 Spd 8 AC 15 hp 50
Humanoid (human) Melee: +10 (15) -
SA: Whirlwind Attack (on turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens).
Centaur #17 R - CG Pts: 20 Lvl 4 Spd 10 AC 15 hp 25
Large Monstrous Humanoid Melee: +7/+3 (10) Missile: +5 (10)
Cleric of Corellon Larethian #18 R Cmd4 CG Pts: 25 Lvl 4 Spd 6 AC 16 hp 25
Humanoid (Elf) Melee: +5 (5) -
Commander Effect: Elf followers gain +4 Saves
SA: Turn Undead 4 []
Spells: Bless []; Magic Weapon [][]; Hold Person [][]; Cure Moderate Wounds []
Crested Felldrake #19 C - CG Pts: 5 Lvl 2 Spd 8 AC 15 hp 15
Small Dragon Melee: +3 (5) -
SA: Difficult 3
Devis, Half-Elf Bard #20 U - CG Pts: 6 Lvl 3 Spd 6 AC 16 hp 15
Humanoid (Elf) Melee: +3 (5) -
SA: Unique. Countersong.
Sorcerer Spells: 1st: [][] cure light wounds (touch; heal 5 hp), lesser confusion (range 6; Confusion, ends after target creature's next activation; DC 13).
Elf Archer #21 C - CG Pts: 10 Lvl 1 Spd 6 AC 15 hp 10
Humanoid (elf) Melee: +2 (5) Ranged: +4/+4 (5)
Elf Pyromancer #22 R - CG Pts: 32 Lvl 6 Spd 6 AC 13 hp 20
Humanoid (elf) Melee: +3 (5) -
Spells: 1st - lesser fire orb x3 (range 6; 5 fire damage, ignores spell resistance); 2nd - resist energy x1 (touch; creature gains Resist 10 to energy type of your choice), scorching rayx2 (range 6; 15 fire damage); 3rd - fireballx1 (sight; radius 4; 20 fire damage; DC 15), protection from energyx1 (touch; target creature gains Immune to energy type of your choice)
Elf Ranger #23 U Cmd 2 CG Pts: 21 Lvl 2 Spd 6 AC 16 hp 15
Humanoid (Elf) Melee: +3/+3 (5) Ranged: +5 (5)
Commander Effect: +1 ranged attack.
Gnome Recruit #24 C - CG Pts: 3 Lvl 1 Spd 4 AC 16 hp 5
Small Humanoid (gnome) Melee: +2 (5) -
Human Wanderer #25 U - CG Pts: 13 Lvl 3 Spd 6 AC 15 hp 20
Humanoid (Human) Melee: +4/+4 (5) Ranged: +5 (5)
Krusk, Half-Orc Barbarian #26 U - CG Pts: 16 Lvl 3 Spd 8 AC 14 hp 35
Humanoid (orc) Melee: +10 (15) -
SA: Unique, Difficult 1.
Lidda, Halfling Rogue #27 U - CG Pts: 4 Lvl 1 Spd 4 AC 16 hp 5
Small Humanoid (Halfling) Melee: +1 (5) Ranged: +4 (5)
SA: Unique. Hide; Slow Ranged Attack; Sneak Attack +5
Nebin, Gnome Illusionist #28 U - CG Pts: 18 Lvl 4 Spd 4 AC 15 hp 20
Small Humanoid (gnome) Melee: +2 (5) -
SA: Unique
Spells: 1st-color spray[][] (cone; Stun; DC13), magic weapon[] (touch;a ttack+1, ignore DR); 2nd-blur[][] (touch; target creature gains Conceal 6), Melf's acid arrow[] (sight; 10 acid damage, ignore Spell Resistance).
Vadania, Half-Elf Druid #29 R Cmd 2 CG Pts: 22 Lvl 3 Spd 4 AC 18 hp 20
Humanoid (elf) Melee: +4 (5) -
Commander Effect: Animal and Magical Beast followers gain Save +2
SA: Unique. Beastmaster 2.
Spells: 1st- magic fang (x2) (touch, Animal or Magical Beast only; attack +1, ignore DR); produce flame [] (sight; 5 fire damage). 2nd- cat's grace (touch, +2 AC, ranged attack +2), flame blade (self; melee attack +5, melee damage becomes 5 fire)
Wild Elf Barbarian #30 U - CG Pts: 13 Lvl 2 Spd 8 AC 12 hp 25
Humanoid (elf) Melee: +6 (5) Ranged: +3 (5)
Wood Elf Skirmisher #31 U - CG/LE Pts: 18 Lvl 3 Spd 6 AC 13 hp 20
Humanoid (Elf) Melee: +5 (5) Ranged: +6/+6 (5)
SA: Precise Shot
Azer Raider #32 U - LG/LE Pts: 5 Lvl 2 Spd 6 AC 19 hp 10
Outsider Melee: +3 (5 + 5 fire) -
SA: Immune Fire; Vulnerable Cold.
Half-Orc Monk #33 U - LG/LE Pts: 17 Lvl 4 Spd 8 AC 14 hp 25
Humanoid (Orc) Melee: +7/+7 (10 magic) -
SA: Deflect Arrows; Save +4; Stunning Attack 1 (DC 14).
Dire Boar #34 R - Any Pts: 23 Lvl 7 Spd 8 AC 15 hp 50
Large Animal Melee: +12 (15) -
SA: Difficult 20, Deathstrike (immediatly upon reaching 0 hp this creature may make a melee attack at full BaB if there are legal targets).
Lizardfolk #35 U - Any Pts: 5 Lvl 2 Spd 6 AC 17 hp 10
Humanoid (reptilian) Melee: +2 (5) -
-
Shambling Mound #36 R - Any Pts: 30 Lvl 8 Spd 4 AC 20 hp 60
Large Plant Melee: +11 (15) -
SA: Difficult 8. Immune Electricity; Melee Reach 2.
Wolf #37 C - Any Pts: 5 Lvl 2 Spd 10 AC 14 hp 15
Animal Melee: +3 (5) -
SA: Difficult 20. Stunning Attack [] (DC 13).
Thri-Kreen Ranger #38 R - CG/CE Pts: 11 Lvl 4 Spd 8 AC 17 hp 20
Monstrous Humanoid Melee: +6/+0 (10/5 + poison) -
SA: Deflect Arrows (+4 AC against ranged attacks); Immune Sleep; Poison (paralysis, DC 11).
Barghest #39 R - LE Pts: 27 Lvl 6 Spd 6 AC 18 hp 35
Outsider Melee: +9/+4 (10/5) -
SA: Difficult 5. DR 5; Feed 10 (whenever this creature destroys a Humanoid it immediatly gains +10 hp).
Bearded Devil #40 R - LE Pts: 34 Lvl 6 Spd 8 AC 17 hp 60
Outsider Melee: +11/+6 (10) -
SA: Difficult 7. DR 5; Immune Fire, Poison; Resist 5 Acid, Cold; Spell Resistance.
Displacer Beast #41 R - LE Pts: 27 Lvl 6 Spd 8 AC 16 hp 50
Large Magical Beast Melee: +9/+9 (10) -
SA: Difficult 5. Conceal 11; Melee Reach 2
Goblin Sneak #42 C - LE Pts: 6 Lvl 1 Spd 6 AC 17 hp 5
Small Humanoid (goblin) Melee: +2 (5) Ranged: +4 (5)
SA: Slow Ranged Attack; Sneak Attack +5.
Half-Orc Fighter #43 C Cmd 3 LE Pts: 21 Lvl 2 Spd 4 AC 18 hp 20
Humanoid (orc) Melee: +7 (10) -
Commender Effect: Melee Attack +2
Hellhound #44 C - LE Pts: 10 Lvl 4 Spd 8 AC 16 hp 20
Outsider Melee: +5 (5 + 5 fire) -
SA: Breath Weapon[] (replaces attacks; cone; 5 fire damage; DC 13); Immune Fire; Vulnerable Cold
Human Blackguard #45 R Cmd 6 LE Pts: 46 Lvl 9 Spd 4 AC 20 hp 70
Humanoid (human) Melee: +14/+9 (10 magic) -
Commander Effect: Tyrannical Morale +4
SA: Sneak Attack +5; Smite Good 10 []
Spells: cure moderate wounds [] (touch, heal 10 hp); doom [] (sight, attack -2; DC 13)
Human Executioner #46 U - LE Pts: 15 Lvl 4 Spd 6 AC 13 hp 30
Humanoid (human) Melee: +8 (15) -
SA: Executioner's Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing).
Human Thug #47 U - LE Pts: 4 Lvl 2 Spd 4 AC 16 hp 15
Humanoid (human) Melee: +4 (5) -
Kobold Warrior #48 C - LE Pts: 3 Lvl 1 Spd 6 AC 15 hp 5
Small Humanoid (reptilian) Melee: +0 (5) -
SA: Cowardly (if this creature does not have an ally within 6 squares of it when an ally is destroyed, it routs).
Medusa #49 R - LE Pts: 62 Lvl 6 Spd 6 AC 15 hp 35
Monstrous Humanoid Melee: +5/+3 (5/5+poison) Ranged: +9/+4 (5)
SA: Difficult 3, Gaze Attack (Replaces ranged attacks: range 6; affects only living creatures, destroys nearest target creature and turns is into a statue (DC 15); Poison (5 damage whenever poisoned creature activates; DC 14)
Mind Flayer #50 R Cmd 4 LE Pts: 35 Lvl 8 Spd 6 AC 15 hp 45
Aberration Melee: +8/+8 (5) -
Commender Effect: Enemy creatures get Morale -4
SA: Mind Blast (replaces attacks; cone; Stun; DC 17); Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Spell Resistance.
Mummy #51 R - LE Pts: 36 Lvl 8 Spd 4 AC 20 hp 55
Undead Melee: +11 (15) -
SA: Difficult 5, Aura of Fear 2 (enemies in threat area -2 to morale save); DR 5; Vulnerable fire.
Wight #52 U - LE Pts: 13 Lvl 4 Spd 6 AC 15 hp 25
Undead Melee: +3 (5 + Level Drain) -
SA: Blind Fight, Level Drain (Whenever this creatures melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature gains +5 hps)
Wraith #53 R - LE Pts: 29 Lvl 5 Spd F8 AC 15 hp 30
Undead Melee: +10 (5 + Constitution Drain) -
SA: Incorporeal, Constitution Drain (Whenever this creature's melee attack deals damage to a living creature, the damaged creature must make a save or it takes damage +5 and this creature gains +5 hp; DC 14), Flight
Owlbear #54 R - LE/CE Pts: 22 Lvl 5 Spd 6 AC 15 hp 50
Large Magical Beast Melee: +9/+9 (10) -
SA: Difficult 20. Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack).
Skeleton #55 C - LE/CE Pts: 4 Lvl 1 Spd 4 AC 17 hp 5
Undead Melee: +1 (5) -
SA: Immune Cold.
Troglodyte Zombie #56 U - LE/CE Pts: 10 Lvl 4 Spd 3 AC 16 hp 30
Undead Melee: +3 (5) -
-
Wolf Skeleton #57 C - LE/CE Pts: 9 Lvl 2 Spd 10 AC 15 hp 15
Undead Melee: +2 (5) -
SA: Immune Cold.
Zombie #58 C - LE/CE Pts: 4 Lvl 2 Spd 3 AC 11 hp 15
Undead Melee: +2 (5) -
Cleric of Gruumsh #59 R Cmd 3 CE Pts: 21 Lvl 4 Spd 4 AC 16 hp 20
Humanoid (Orc) Melee: +6 (10) -
Comender Effect: Followers gain Cleave.
WARBAND BUILDING: Orcs and Half-Orcs of any faction are legal in your warband.
Spells: 1st- doom[][][] (sight; attack -2; DC 13); 2nd-inflict moderate wounds[][] (touch; 10 damage; DC 14), bear's endurance[] (touch; target living creature gains +10 hp).
Drow Archer #60 U - CE Pts: 14 Lvl 2 Spd 6 AC 17 hp 15
Humanoid (Elf) Melee: +3 (5) Ranged: +7 (5)
SA: Precise Shot; Spell Resistance
Drow Cleric of Lolth #61 R Cmd5 CE Pts: 42 Lvl 6 Spd 4 AC 19 hp 35
Humanoid (Elf) Melee: +5 (5) -
Commander Effect: Followers deal melee damage +5 to flanked creatures.
SA: Conceal 6, Spell Resistance
Spells: 1st-Cause Fear [](range 6, target creature of level 5 or below makes a morale save), Magic Weapon [][] (touch; attack +1; ignore DR) 2nd-Inflict Moderate Wounds [][][] (touch; 10 damage; DC 14); 3rd-Slashing Darkness [][][](sight, 10 damage, or heal undead 10hp)
Drow Fighter #62 U - CE Pts: 10 Lvl 3 Spd 6 AC 19 hp 25
Humanoid (Elf) Melee: +4 (10) -
SA: Spell Resistance
Ghoul #63 C - CE Pts: 14 Lvl 2 Spd 6 AC 14 hp 15
Undead Melee: +4 (5 + ghoul touch) -
SA: Difficult 3, Ghoul Touch (Paralysis, does not affect Elves, DC12).
Gnoll #64 U - CE Pts: 3 Lvl 2 Spd 6 AC 15 hp 10
Humanoid (Gnoll) Melee: +1 (10) -
Half-Orc Assassin #65 R - CE Pts: 15 Lvl 6 Spd 6 AC 18 hp 25
Humanoid (Orc) Melee: +6/+6 (5) -
SA: Hide; Sidestep (if this creature moves only 1 square, it does not draw attacks of opportunity and can make a full attack); Sneak Attack +15.
Human Bandit #66 C - CE Pts: 3 Lvl 1 Spd 6 AC 16 hp 5
Humanoid (Human) Melee: +2 (5) -
Hyena #67 C - CE Pts: 4 Lvl 2 Spd 10 AC 14 hp 15
Animal Melee: +3 (5) -
SA: Difficult 20
Kuo-toa #68 C - CE Pts: 5 Lvl 2 Spd 4 AC 16 hp 10
Monstrous Humanoid (Aquatic) Melee: +3 (5) Ranged: +2, range 6 [] (5)
SA: Immune Paralysis, Poison; Resist 5 Electricity
Large Fire Elemental #69 R - CE Pts: 50 Lvl 8 Spd 10 AC 19 hp 60
Large Elemental Melee: +10/+10 (10+5 fire) -
SA: Difficult 12; Requires Commander Ally; DR 5; Fire Shield 5 (any creature that hits this creature with a melee attack takes 5 fire damage); Immune Fire; Melee Reach 2; Mobility (+4 AC against attacks of opportunity); Vulnerable Cold.
Minotaur #70 R - CE Pts: 17 Lvl 6 Spd 6 AC 14 hp 40
Large Monstrous Humanoid Melee: +7/+2 (20) -
SA: Difficult 4, Powerful Charge (melee damage +5 when charging); Melee Reach 2
Ogre #71 R - CE Pts: 13 Lvl 4 Spd 6 AC 16 hp 30
Large Giant Melee: +8 (15) -
SA: Melee Reach 2
Orc Archer #72 U - CE Pts: 8 Lvl 2 Spd 6 AC 13 hp 10
Humanoid (orc) Melee: +5 (5) Ranged: +3 (5)
-
Orc Berserker #73 U - CE Pts: 8 Lvl 1 Spd 8 AC 12 hp 15
Humanoid (orc) Melee: +6 (15) -
SA: Difficult 3. Fearless.
Orc Spearfighter #74 C - CE Pts: 5 Lvl 2 Spd 6 AC 14 hp 15
Humanoid (orc) Melee: +5 (10) -
Orc Warrior #75 C - CE Pts: 3 Lvl 1 Spd 6 AC 13 hp 5
Humanoid (orc) Melee: +4 (10) -
Tiefling Captain #76 U Cmd 4 CE Pts: 21 Lvl 3 Spd 6 AC 16 hp 30
Outsider Melee: +6 (10) -
Commender Effect: Score crits with Melee attacks on 19 or 20.
SA: Blindfight; Conceal 6; Resist Cold, Elec, Fire
Troll #77 R - CE Pts: 27 Lvl 6 Spd 6 AC 16 hp 60
Large Giant Melee: +9/+9 (10) -
SA: Difficult 5. Reach 2. Regeneration 5 (this creature heals 5 hp at the start of its turn); Rend 15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Vulnerable Fire.
Umber Hulk #78 R - CE Pts: 30 Lvl 8 Spd 4 AC 18 hp 70
Large Aberration Melee: +11/+11 (15) -
SA: Difficult 7. Burrow 4: Gaze Attack (replaces attacks: range 6; Confusion; DC 15); Melee Reach 2.
Werewolf #79 U - CE Pts: 14 Lvl 3 Spd 6 AC 16 hp 20
Humanoid (Human, Shapechanger) Melee: +4/+4 (5) -
SA: Difficult 4; Blind-fight; DR 5.
Worg #80 C - CE Pts: 11 Lvl 4 Spd 10 AC 14 hp 30
Magical Beast Melee: +7 (10) -
SA: Difficult 4.

Key

# = set number
R/U/C=Rare, Uncommon, Common
Cmd = Commander value
LG/CG/LE/CG/Any = Faction
Pts = Point value
Lvl = Level
Spd = Speed
AC = Armour Class
hp = Hit Points
dmg = Damage