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Forces Across the Stars!
Marshal your forces and prepare to conquer the Inner Sphere!
Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations.
The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multi-part campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lords and dominate the galaxy.
Interstellar Operations contains rules for running an entire faction’s military as a player tries to conquer numerous solar systems, including rules for how to conduct warfare through scales larger than previously represented within the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.
Interstellar Operations is the final installment in the award-winning line of BattleTech core rulebooks. Scaling up to a level of play that allows for the conquering of entire factions, Interstellar Opertions allows players to scale between all the various rulebooks, from a single warrior to regiments on the march. It’s Alternate Eras section is one of the most anticipated parts of the book, including a slew of technologies across the centuries, such as the much-anticipated return of the Land-Air ‘Mech with full rules for play and construction.